Not only does it pay tribute to some of the show's best moments, but it also builds new lore on top of that. The Stick of Truth is finally the game Parker and Stone have wanted to represent their beloved comedy series. If they left me begging for more, it's not necessarily a bad thing, though, right ? The story felt like it had a natural ending and didn't feel rushed at all, but I sure do wish there were more to it. I was able to finish nearly every sidequest, the main campaign, and max out my abilities in only 10 hours. The only thing about The Stick of Truth that left me truly disappointed is that it's easily the shortest RPG I've ever played. I'd have preferred if this mechanic were handled by the D-pad, which is instead used to quickly open up tabs in the cluttered menu screen. I just wish it were easier to switch between the different abilities. "The Sneaky Squeaker," for example, can be used to distract enemies, while the "Nagasaki" can break down obstacles blocking your path. The New Kid's farting is at its most interesting outside of battle, however, providing four of the ways you interact with the world. If I didn't knock enemies out in one hit, they'd often die after their first attack due to all of the freezing, burning, bleeding, and "grossing" (the game's equivalent of poisoning) I'd stacked.
But the more I battled, the more I noticed the lack of balance caused by overpowered status effects.
The New Kid's comparable flatulence-based abilities, meanwhile, can be used as standalone attacks or to bolster normal moves, providing a bit of nuance to what starts out as a simple, straightforward system. Each character has hysterical special attacks appropriate to them, like Cartman farting on a match to roast the entire field of foes. The old-school, turn-based combat, meanwhile, took me back to my days playing Super Mario RPG, complete with similar timing-based blocks and attacks. So much so, in fact, that I actually felt I was a part of the town as I explored familiar landmarks like City Wok, South Park Elementary, and Stark's Pond. Parker and Stone clearly spent copious attention on even the tiniest details-you'll be amazed at how much the animation and art style resemble an actual episode.
The writing isn't the only thing that makes the game match the mayhem any fan of the show would expect. Every story beat helps The Stick of Truth feel like an extra-long episode and makes for a joyous celebration of what's kept South Park such a cable staple for nearly two decades. But as a huge fan of the show, I laughed throughout. Your character's "name" is only the beginning of what is, admittedly, a nearconstant barrage of crude humor that might rub more casual South Park viewers the wrong way. You're then welcomed into the boys' inner circle as they play a medieval fantasy game that transforms from harmless fun into a quest to save all of South Park. Because you refuse to speak, however, the boys resort to calling you "Douche-bag" in lieu of a real name.
And it's not long before you stumble upon Cartman, Kenny, and all our favorite foul-mouthed youths. As the New Kid, you'll begin your adventure with the most innocent of tasks: making some friends. One big reason The Stick of Truth works so well? Parker and Stone penned a tale that puts players themselves in the middle of the crazy Colorado mountain town. They handled all the writing, personally picked a developer, and even navigated the bankruptcy of their first publisher, THQ, and the transition to Ubisoft-all in the hopes of finally conquering the last realm of media they hadn't been able to strike gold in. Enter The Stick of Truth, a project the comedic masterminds helmed from the get-go.
#SOUTH PARK THE FRACTURED BUT WHOLE PC SALE SERIES#
Sick and tired of licensing out their beloved series to game developers who constantly failed to capture the essence of the show, South Park creators Matt Stone and Trey Parker eventually decided that the only way to do it right was to do it themselves.